Housemarque on how Saros evolves Returnal's punishing formula

27.03.2026 14 Views n4g
Was Returnal too hard? Thats a question that Housemarque, the Finnish Sony first-party studio behind Resogun, Matterfall, and Super Stardust, wrestled with when developing its latest PlayStation exclusive, Saros.
Share:

This site uses cookies for functionality and analytics. By continuing to use this site, you consent to our use of cookies. Privacy Policy